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Screenshot (7).png
NARRATIVE

COWBOY HUNT

SOFTWARE:

Unity | C# | ArticyDraft 

INSPIRATION:

3rd person stealth

NARRATIVE

For this project, I wanted to test the capability of ArticyDraft in Unity. I incorporate multiple different dialogue routes.  

DIALOGUE SYSTEMS

To accomplish this, I made dialogue systems that played when players interacted with objects and played when players explored certain parts of the map.

 

I also created an audio system that kept track of previously used dialogue and the currently playing dialogue to ensure dialogue wouldn't overlap.

 

Finally, I created an NPC system that would change dialogue depending on which missions the player had completed. This system also allowed the player to skip through dialog by pressing "X" without overlapping.   

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