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LEVELS

SLIME HEROES

SOFTWARE:

Unreal Engine 4 | Blueprints | Maya 

JOB TITLE:

Level, Narrative, & Combat Designer 

TEAM SIZE: 7

DURATION:  2 Years

A tale where slimes are actually the heroes. Play together with your friends as adorable slimes - the only creature that can save the world from a mysterious corruption. Find different weapons and dynamically create your own magical abilities to express the way you want to adventure.

Level

Slime Heroes Narrative Design covers NPC Dialogue, UI Descriptions, Cinematic Scripting, and localization. My job was building these systems and maintaining CSV localization.

NARRATIVE

Showcase

NPC Dialogue 

  • My main focuses are which NPC is talking, their role in the story, and the length of their lines.

  • NPC Line length is vital to ensure dialogue does not run off the screen or bore the player—line length changes based on the number of words or different language fonts.

  • I solved this by adding an adjustable text box and a word cap.

  • The Dialogue System also considers Player Progression to ensure it presents the correct conversation.

  • NPC conversations change based on which Quest, Dungeons, and Bosses the Player has completed.

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