
SLIME HEROES
SOFTWARE:
Unreal Engine 4 | Blueprints | Maya
JOB TITLE:
Level, Narrative, & Combat Designer
TEAM SIZE: 7
DURATION: 2 Years
A tale where slimes are actually the heroes. Play together with your friends as adorable slimes - the only creature that can save the world from a mysterious corruption. Find different weapons and dynamically create your own magical abilities to express the way you want to adventure.
Slime Heroes levels are divided into World Levels, Puzzle-Dungeons, and Boss Rooms. I am in charge of building World Levels and Puzzle Dungeons. World Levels allow players to defeat enemies, collect new skills, and take on bosses. Puzzle Dungeon serves as a challenging introduction to the player's newfound abilities.
LEVELS
GAMEPLAY
FIRE BIOME CONSTRUCTION
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The Fire Biome is the most volatile biome in Slime Heroes and represents strength overall. The world design, enemy placements, and environmental hazards reflect that.
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The Fire Biome is built with verticle elevation so the player feels like their skill level is elevating with each floor cleared.
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In this biome, I introduced homing projectile and powerful melee enemies to challenge the player to adapt to both close and range combat.
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The lava river and fire geyser hazards test the players' reactive and peripheral skills while in combat.