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Unreal Crypt Final Pass 3
NARRATIVE

ZOLARIS

SOFTWARE:

Unreal Engine 4 | Blueprints | Maya 

INSPIRATION:

1st person stealth | RPG | Fallout | Bioshock | Dishonored

JOB TITLE:

Creative Director/ Lead Level designer 

TEAM SIZE: 13

DURATION: 8 Months

NARRATIVE

I recorded, edited, and implemented the dialogue for the game. I created an immersive experience where the dialogue was functional, guided the player, and felt natural. This experience included text in the game HUD, audio files that correspond with the text, and the audio trigger system to play specific dialogue at the right point within the game.

DIALOGUE SYSTEMS

- I made dialogue systems that played when players interacted with objects and when players explored certain parts of the map.

- I created an audio system that kept track of previously used dialogue and the currently playing dialogue to ensure dialogue wouldn't overlap.

 

- Finally, I created an NPC system that would change dialogue depending on which missions the player had completed. This system also allowed the player to skip through dialog by pressing "X" without overlapping.   

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