
NICK JOHNSON
SKILLS & TOOLS
Design: Level Design ● White-boxing ● World Building ● Game Design Documentation ● Combat Design
Narrative: Narrative Design ● Dialogue Writing ● Storyboarding ● Voice Direction ● Localization ● Character Concepts
Soft Skills: Team Management ● Creative Direction ● Milestone Presentations ● Cross-Discipline Collaboration

Unreal Engine

Unity
Maya

Jira
Articy
Adobe Photoshop
EXPERIENCE
January 2025 – December 2025
One More Game | SWAPMEAT
Game Design
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Designed twenty-five rogue-like missions that utilize distinct player abilities and maximize replayability through procedural variation.
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Invented six sets of “Path Decks”– a novel map-traversal system ensuring unique route possibilities on each spawn.
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Collaborated cross-functionally with Narrative team to script and implement event and story dialogue.
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Led design of onboarding missions that teach players roguelike core mechanics for upcoming boss encounters.
February 2023 – Feb 2025
Pancake Games |
Slime Heroes
Level Design
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Constructed three world levels and ten puzzle dungeons, balancing exploration, challenge, and pacing.
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Iterated on game mechanics, enemy AI behaviors, and player ability design to improve overall game feel.
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Created four new enemy types, unique enemy abilities, and three boss encounters, including the final boss.
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Implemented Co-Op multiplayer systems and resolved gameplay-impacting bugs.
Narrative Design
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Authored the full game script, developing character voices, dialogue trees, and story beats.
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Engineered and integrated a multilingual narrative system supporting multiple languages for global release.
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Maintained comprehensive localization documentation and managed all in-game UI text.
June 2019 – current
FREELANCE
Level Design
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Constructed 2D Tabletop levels and world maps bi-weekly
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Incorporated new challenges, puzzles and missions in the levels to encourage player teamwork
Narrative Design
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Created essential storyboarding and interesting narratives to outline the project’s gameplay
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Designed diverse character concepts and narrated individual character dialogue
August 2020 – May 2021
SCHOOL
PRODUCTION | ZOLARIS
Creative Director
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Designed and mapped out five distinct game levels, progressing from concept through white-box.
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Implemented three Completed levels in-engine, fine-tuning layout, player guidance cues, and environmental storytelling.
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Iterated on encounter design to improve game feel and intuitiveness.
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Prototyped and built core gameplay mechanics that defined the game’s foundational design.
Narrative Design
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Wrote the complete game script and coded all narrative dialogue lines in game.
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Directed Voice Acting sessions and implemented all recorded voice lines.
EDUCATION
May 2021
UNIVERSITY OF CENTRAL FLORIDA
B.A. Digital Media: Game Design
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Minor in Creative Writing
October 2021
COMPUTER GAME MASTER ACADEMY
Level Design for Games
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Continued level design development
