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Unreal Crypt Final Pass 3
NARRATIVE

ZOLARIS

SOFTWARE:

Unreal Engine 4 | Blueprints | Maya 

INSPIRATION:

1st person stealth | RPG | Fallout | Bioshock | Dishonored

JOB TITLE:

Creative Director/ Lead Level designer 

TEAM SIZE: 13

DURATION: 8 Months

NARRATIVE

For this project, I was also in charge of recording, editing, and implementing the dialogue for the game. I wanted to accomplish an immersive experience for the player where the dialogue was functional, helped guide the player, and felt natural. This experience included the subtitle text at the bottom of the game HUD, the audio files that correspond with the subtitles, and the audio trigger system to play specific dialogue at the right point within the game.

To accomplish this, I made dialogue systems that played when players interacted with objects and played when players explored certain parts of the map.

 

I also created an audio system that kept track of previously used dialogue and the currently playing dialogue to ensure dialogue wouldn't overlap.

 

Finally, I created an NPC system that would change dialogue depending on which missions the player had completed. This system also allowed the player to skip through dialog by pressing "X" without overlapping.   

DIALOGUE SYSTEMS

NCP CONVERSATIONS

QUEST DIALOGUE

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