
SWAP MEAT
SOFTWARE:
Unity
INSPIRATION:
3rd person rogue-like | Shooter | Hades | HellDivers 2
JOB TITLE:
Level, Narrative Designer
TEAM SIZE: 16
DURATION: 1 Year
Rip through hostile alien worlds, harvest mutant body parts mid-combat, and adapt faster than the enemies before they overwhelm you. Every alien you harvest gives you new body parts with unique powers — triple-jump legs, turret-dropping torsos, grenade-launching turkey heads.
LEVELS
SwapMeat levels are divided into Open World Levels and Boss Levels. Players are dropped into Planet Levels and given 4 Primary Events they must complete to escape. They are encouraged to explore other Secondary Events, resource hubs, and shrines to gain EXP. I was responsible for building new Planet Levels and innovating past levels. I added new pathways, more engaging locations, and new encounter points to help guide the player and increase their playtime per map.
INTERSTING CHANGES
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This level introduces a car-body-part mechanic. So I built a racetrack to let players drive around the map.
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Player feedback on the track was favorable; however, many players fell off and struggled to get back on.
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I added extra jump pads around the track(Picture 2), and it helped, but not enough.
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Finally, I added a second track beneath the first, with jump ramps(Picture 3) that launched the players into the sky. This allowed players to land on the second track if they fell and immediately jump back onto the first.


















































































































































