
SWAP MEAT
SOFTWARE:
Unity
INSPIRATION:
3rd person rogue-like | Shooter | Hades | HellDivers 2
JOB TITLE:
Level, Narrative Designer
TEAM SIZE: 16
DURATION: 1 Year
Rip through hostile alien worlds, harvest mutant body parts mid-combat, and adapt faster than the enemies before they overwhelm you. Every alien you harvest gives you new body parts with unique powers — triple-jump legs, turret-dropping torsos, grenade-launching turkey heads.
LEVELS
SwapMeat levels are divided into Open World Levels and Boss Levels. Players are dropped into Planet Levels and given 4 Primary Events they must complete to escape. They are encouraged to explore other Secondary Events, resource hubs, and shrines to gain EXP. I was responsible for building new Planet Levels and innovating past levels. I added new pathways, more engaging locations, and new encounter points to help guide the player and increase their playtime per map.
MOST INTERSTING CHANGES
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This level introduced the player to the mechanics while also allowing them to gradually test them against enemies.
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Players were having difficulty understanding that their main task was at the end of the map, so I added high ground view (Picture 2) so they could see their directive from the start of the map
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Players were also having difficulty understanding how to use their abilities. I communicated with the UI team and designed monitors to show player mechanics at locations where they were required




















































































