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Unreal Crypt Final Pass 3_edited_edited.jpg
LEVELS

ZOLARIS

SOFTWARE:

Unreal Engine 4 | Blueprints | Maya

INSPIRATION:

1st person stealth | RPG | Fallout | Bioshock | Dishonored

JOB TITLE:

Creative Director | Lead Level Designer

TEAM SIZE: 13

DURATION:  1 Year

Zolaris is a first-person stealth game about Valeria, a spirit medium bounty hunter, trying to escape a cathedral crawling with murderous cultists. The player must use their abilities to defeat the cultists in order to escape their capture.

In Zolaris there are 7 different maps around the Cathedral - The Crypt, Library, Worship Hall and Garden.

Anchor 1

LEVELS

I wanted the player to choose how they wanted to play the game between stealth and combat - The Owl and The Bear.

The Owl's path prioritized Stealth and the Bear's path prioritized combat.

GAMEPLAY

  • The Crypt is a sacrificing sanctum for the cultist which serves as one of the challenge areas. There is a Bear and Owl version of this level. For the Owl's path, I wanted to break away from the traditional stealth route that incorporates narrative into the mini-challenges for the players requiring them to use their stealth and problem-solving to succeed. 

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